![]() ![]() ![]() Patrolling on the Night of the Crime: Cross-Examination Get that index finger warmed up, and begin your first cross-examination! Do so five times, and the defendant will be found guilty, resulting in a Game Over. Press or the "Present" button on the Touch Screen to access the Court Record, then select the contradictory evidence and press "Present" to raise a nice big Objection! Note that presenting incorrect evidence will cause you to lose credibility (indicated by the ! symbols). If you find a statement that directly contradicts evidence in the Court Record, you should present it. Look out for anything that sounds suspicious, or that the witness is being overly vague about, and press him/her on those statements for more information (press, or touch the "Press" button on the Touch Screen). As Maya will inform you, the purpose of cross-examination is to carefully study a witness' testimony. Cross-examination here functions mostly the same as it does in the standard Ace Attorney games, but if you're not familiar with the games, or want to refresh your memory, the Judge will offer to have the process explained to you. Something about this guy's testimony doesn't add up, and now it's your job to cross-examine him to find the holes and lies. He stutters a bit when Flynch asks if he followed standard procedure, though. Johnny names the criminal he arrested as the defendant, Espella Cantabella. Within seconds I had established there was nothing out of order at the crime scene.The next moment, I captured the criminal.I sprinted at full speed to the cargo hold, but I was too late to stop the blow.My keen ears latched on to some suspicious noises coming from the cargo hold.That night, I went on patrol as usual, ZZZO.Johnny Smiles' Testimony: Patrolling on the Night of the Crime Time to hear your first testimony in an English court! Looks like this brother will be making you blue pretty quickly. He then calls his first witness: the ship's security guard, Johnny Smiles, who was patrolling the freighter. She was caught in the act by a member of the ship's crew, and later apprehended by its security guard. Espella illegally boarded a docked freighter, and attempted to steal from the ship's cargo: several crates worth of stuffed PC Badgers, the "mascot" of the Metropolitan Police. Prosecutor Flynch will now outline his case. The Judge is now satisfied that you know what you're doing, and continues the proceedings. It states that Espella is being charged with theft and assault. Open the Court Record, and check the Police Records. Maya tells you to touch the Court Record button on the Touch Screen, or press, to access the Court Record. Next, what is she accused of? It turns out she is being charged with two offences, but you've got no idea what they are! Flynch reminds you that all evidence is kept in the Court Record. First, who is the defendant? Choose Espella. The Judge decides to ask you a few simple questions to get you up to speed. Inside the courtroom, the prosecutor, Flynch, informs the court that this is your first time defending in an English court, and uses the opportunity to get an early jab in. What? Can things get any stranger? Luckily, Maya, cheerful as ever, is on hand to (try to) reassure you. She also gives you the case file - but before you have a chance to read it, you're summoned to the courtroom, completely unprepared! Before entering, Espella mutters something: "I'm. Darklaw, informs you that Espella wishes to plead guilty, and that you should accept the punishment offered by the prosecution. You introduce yourself to her, but she doesn't seem to notice. Eventually, your client turns up: a young schoolgirl by the name of Espella Cantabella. What's this case even about, anyway? Maya gives you a copy of the day's newspaper, with the headline "Elusive jewel thieves at large in London! Scotland Yard on red alert!" But you're only in England on exchange, so you can probably expect a fairly simple, less exciting case. The Legal League of Attorneys' exchange program was just supposed to be a glorified vacation, right? So why do you, Phoenix Wright, and your, uhm, sort-of assistant, Maya Fey, actually have to stand in a foreign court? And why do you always get landed with the strangest of cases? You find yourself in the defence lobby of a British courthouse, feeling a little under the weather. ![]() Criminal defence counsel: Phoenix Wright, assisted by Maya Fey.Location: Unnamed freighter, River Thames, London, England.10 Olivia Aldente's Testimony: About PC Badger. ![]()
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